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Nonogram Dev Log #12: Quality of Life fixes
Finally sat down and worked out most of the quality of life updates I wanted to get working on this – mainly dealing with the menu system. The pause menu in puzzles has a new look, with extra steps and options- a puzzle can now be completely reset if needed, and it all still works…
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Nonogram Dev Log #11: Spillkonventet
It’s been a bit, and this… more than a little late, but I was able to show PitcoPuzzler off recently at Spillkonventet in Norway back in June!
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Nonogram Dev Log #10: Effect editor and Export/import
With copy pasting out of the way, I was able to start a refactor on how effects or stored to work better in an MVVM environment to create a custom interactive editor.
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Nonogram Dev Log #9 : Copy Paste!
For a while, I’ve been stuck on making progress on the music tool because I’ve been wondering if I should switch backends from WPF to something else – ideally, something more robust in terms of making custom widgets. But, all the ones I like looked really complicated to get into, and would require a full…
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Nonogram Dev Log #8: Music Tool
It’s amazing the time you can lose to personal projects when you get like, “employed” or whatever it’s called. Now that that’s out of the way (even if I wish it still was IN the way), I’ve had some time to re-look at the engine – and I’ve got issues. Mainly, I created this game…
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Nonogram Dev Log #7: Puzzle Display
It’s fairly common in Nonogram games to display the image of the puzzles you’ve completed. in Mario Picross, it was the final pixel solution, while in Konami Pixel Puzzle, it’s a the full color image. while I COULD do either one, It’s probably best to keep it simple and go with the former’s solution- I…
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Nonogram Dev Log #6: BETTER better tools
One thing I failed to consider (or rather, thought I wasn’t going to run into) was the solvability of my puzzles. sometimes, even with simple seeming puzzles, there can be multiple solutions that can frustrate players who will have to start guessing and checking every move. That’s no fun! I was pointed in the direction…
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Nonogram Dev Log #5: Better Tools
While I’ve got writers block on music, I figured I’d take the time to improve the ability of my nonogram tool to be… actually usable! below is a video showing the tool and how it works – and how quick the iteration turn around is!
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Nonogram Dev Log #4: Music!
Music is in! I tried to find a pre-made music engine with a supplemental tracker/music software for ease of use… but those engines are incredibly large and a little obtuse to deal with for this project. I opted instead to use the Nerdy Nights Tutorial sound engine, which is much more lightweight and debug-able, but…
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Nonogram Dev Log #3: Puzzle sizes and pause menu
It’s starting to come together- now I’ve got multiple puzzle sizes! one big issue though, as with all game developments, is the tech debt- I’m using full nametables, I’m using too many variables that could probably be compressed down, I’m using some copy paste code… etc. we’re closing in on the full design being finished,…
