In the blogs below, I’ll be keeping a devlog record of my personal Unreal, Unity, and Godot development projects. Follow along!

A blog detailing some tinkering with making turn based RPG combat with QTEs – a sort of “Master Study” of the combat and overworld systems of the likes of Earthbound, Baulder’s Gate 3, Chrono Trigger, Paper Mario, Clar Obscur … and Princess Peach Showtime.

A blog detailing my progress in creating a web-compatible, procedurally generated MOTHER map simulation in Unity. In the process we’ll talk about systems architecture, custom editor programming, and overly complicated rendering systems.
