In the blogs below, I’ll be keeping a devlog record of my personal Unreal development projects. Follow along!

A blog detailing some tinkering with making turn based RPG combat with QTEs – a sort of “Master Study” of the combat and overworld systems of the likes of Earthbound, Baulder’s Gate 3, Chrono Trigger, Paper Mario, Clar Obscur … and Princess Peach Showtime.
