Nonogram Dev Log #10: Effect editor and Export/import
With copy pasting out of the way, I was able to start a refactor on how effects or stored to work better in an MVVM environment to create a custom interactive editor.
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Welcome! my name is John Welter, a professional Technical Artist and Gameplay Programmer. This is my Hobby and Portfolio site where you can find what projects I’ve worked on, my own projects, and keep up with projects to come.
I am currently looking for full-time positions back in the game industry, and if you like what you see, check out the About tab for resume and contact info.
Thanks for visiting!
Deck Nine Games | September 2021
Deck Nine Games | July 2023
Deck Nine Games | October 2024
Vivid Storm Interactive | July 2025
Deck Nine Games | March 2026
2025 – 2026
A personal project/experiment in NES development, tools/audio programming, and resource restriction. Programmed entirely in 6502 assembly, and playable on original hardware utilizing the MMC1 mapper for memory bank swapping and save files. PictoPuzzler is a nonogram anthology, similar to Picross. Here are links to the development blog, the source code and assets for the game, as well as links to the two tools for content generation, a nonogram creation tool and an NES 2A03 emulator and song writing tool (both works in progress)
2026
An experiment in implementing some of my favorite RPG mechanics and technology in Unreal Engine 5. The main focus is on making turn-based combat more of an active experience by creating my own version of action commands, QTEs, and dodge/parry systems of games like Paper Mario and Clair Obscur. Follow along for updates with the development blog!