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QTE RPG Devlog #2: QTE system basis
The main goal behind this project is to try and make my own version of RPG combat with what Paper Mario called “Action Commands” – additional actions and inputs a player can make during a character’s attack in turn based combat that could boost attack power, chain a combo, or other benefits. During an enemy’s…
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QTE RPG Devlog #1: Retro style RPG party movement
One thing that I had been kicking around in my head for a while before I started this project was what seemed like a simple question – how would you get characters to follow each other like an old RPG?
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QTE RPG Devlog #0: Inspiration
Sometimes, it can be hard to find proper inspiration for a project. I have lots of tiny, disparate ideas here and there, but I can never quite create a vision in my head clear enough to act on. Recently though, I had the chance to play a new game, and a couple ideas finally clicked…
