College Work


Below are all the projects I worked on in my college and grad school years, from most recent to least.

Master’s Thesis: Narrative and Environmentally Based Character Expression System For Gameplay-Centric Video Games

Masters Thesis regarding the implementation of more robust character expression for player immersion in video games.  Made in Unity

  • Created the character and statue models and surfaces, as well as animations
  • Created custom shaders for color customization and stylized skin tone
  • Created a code driven animation system for swapping banks of character animation and setting strength of reactions
  • Character Rig and Voice provided by Kira Foglesong

Real Time Hand Physics Simulation

Unity physics-based hand interaction simulation for oculus and leap motion hand tracking


Ship VR: Rail Shooter Motion Simulator

Self-study project where I designed a motion simulator game independently, including all modeling, programing, rendering, VFX, and gameplay


For A Rainy Day: Game Production Course

Group production project made in Unity, utilizing physically based game play. Responsibilities Include:

  • Creating Level scrolling system
  • Creating entirety of boss and boss fight from concept to code, including: modeling, surfacing, rigging, animating, and state machine programming 
  • Providing programming support for team less familiar with Unity
  • Creating various particle effects
  • Directing voice work
  • Creating the SFX and Music

Virtual Closet: AR clothing App

iOS Augmented Reality proof of concept application that allows users to capture and save pants and shirt designs onto virtual proxies.  Made in Unity

  • Created the entire app from the ground up
  • Created the UI system, Clothing models, and Capture to Texture process
  • Utilized json compression to save “closets” on an online database that allowed each user their own unique ID and storage 

Mech VR: Physically Based Motion Simulator for SIGGRAPH 2016

A motion simulator game made in Unity for SIGGRAPH 2016. Responsibilities included:

  • Coding Game Behavior
  • Level Design
  • HUD Design
  • Music and SFX