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Nonogram Dev Log #12: Quality of Life fixes
Finally sat down and worked out most of the quality of life updates I wanted to get working on this – mainly dealing with the menu system. The pause menu in puzzles has a new look, with extra steps and options- a puzzle can now be completely reset if needed, and it all still works…
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Mother Forever Devlog #3: A Revelation About Parcels
I originally thought that while wave function collapse might be a good way to handle paths and rivers in this project, it wasn’t going to be at all useful in generating everything else in the game. I decided to check how true that actually was by taking a full version of the game map I…
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QTE RPG Devlog #2: QTE system basis
The main goal behind this project is to try and make my own version of RPG combat with what Paper Mario called “Action Commands” – additional actions and inputs a player can make during a character’s attack in turn based combat that could boost attack power, chain a combo, or other benefits. During an enemy’s…
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Mother Forever Devlog #2: Architecture and Custom Editor Programming
Is it.. exactly? Like I wanted? No. I WANTED to use UI tookit to make buttons that displayed the color and HEX code, and when pressed, open up a small palette picker window. For some reason, making custom stuff like that that requires binding to serialized properties is NOT possible – or at least, not…
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Mother Forever Devlog #1: Mother… Forever
My brain has a problem of thinking of fun technical ideas and fixating on them till I’ve solved them for myself… at the expense of all the OTHER technical ideas that I kinda got to a good stopping point and just… stopped. At least, if it’s any consolation to my QTE system exploration, it’s still…
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Nonogram Dev Log #11: Spillkonventet
It’s been a bit, and this… more than a little late, but I was able to show PitcoPuzzler off recently at Spillkonventet in Norway back in June!
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Nonogram Dev Log #10: Effect editor and Export/import
With copy pasting out of the way, I was able to start a refactor on how effects or stored to work better in an MVVM environment to create a custom interactive editor.
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Nonogram Dev Log #9 : Copy Paste!
For a while, I’ve been stuck on making progress on the music tool because I’ve been wondering if I should switch backends from WPF to something else – ideally, something more robust in terms of making custom widgets. But, all the ones I like looked really complicated to get into, and would require a full…
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QTE RPG Devlog #1: Retro style RPG party movement
One thing that I had been kicking around in my head for a while before I started this project was what seemed like a simple question – how would you get characters to follow each other like an old RPG?
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QTE RPG Devlog #0: Inspiration
Sometimes, it can be hard to find proper inspiration for a project. I have lots of tiny, disparate ideas here and there, but I can never quite create a vision in my head clear enough to act on. Recently though, I had the chance to play a new game, and a couple ideas finally clicked…
