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Mother Forever Devlog #3: A Revelation About Parcels
I originally thought that while wave function collapse might be a good way to handle paths and rivers in this project, it wasn’t going to be at all useful in generating everything else in the game. I decided to check how true that actually was by taking a full version of the game map I…
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Mother Forever Devlog #2: Architecture and Custom Editor Programming
Is it.. exactly? Like I wanted? No. I WANTED to use UI tookit to make buttons that displayed the color and HEX code, and when pressed, open up a small palette picker window. For some reason, making custom stuff like that that requires binding to serialized properties is NOT possible – or at least, not…
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Mother Forever Devlog #1: Mother… Forever
My brain has a problem of thinking of fun technical ideas and fixating on them till I’ve solved them for myself… at the expense of all the OTHER technical ideas that I kinda got to a good stopping point and just… stopped. At least, if it’s any consolation to my QTE system exploration, it’s still…
