Nonogram Dev Log #6: BETTER better tools

One thing I failed to consider (or rather, thought I wasn’t going to run into) was the solvability of my puzzles. sometimes, even with simple seeming puzzles, there can be multiple solutions that can frustrate players who will have to start guessing and checking every move. That’s no fun!

I was pointed in the direction of this simple nonogram creation/solving tool on github by Kniffen. Other solvers of it’s kind tend to be much more involved behemoths of code, but those tend to try and actually find EVERY possible solution. the great thing about this solver was that it didn’t tell you what all the solutions were, just that there were ambiguities within a given puzzle. Since that’s all I actually needed, I ported over the solver from Kniffen’s code base into my tool- Now we’ve got a live update on the puzzle showing where ambiguous tiles are!

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