Nonogram Dev Log #3: Puzzle sizes and pause menu

It’s starting to come together- now I’ve got multiple puzzle sizes! one big issue though, as with all game developments, is the tech debt- I’m using full nametables, I’m using too many variables that could probably be compressed down, I’m using some copy paste code… etc. we’re closing in on the full design being finished, at least, which will give me a good base to refactor from.

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