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A New Exploration: Wind Waker Water (Preview)
For a little bit now, as I’ve thought about other effects to try and replicate, my mind has been stuck on one thing: the boat VFX in The Legend of Zelda: The Wind Waker I finally sat down recently and begun to try and unravel it by just having a look at the wire frame…
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New Article: Life is Strange: Double Exposure
I’ve finally gotten around to finishing out an article detailing a lot of my work on Life is Strange: Double exposure, that you can read here: Life is Strange: Double Exposure I might go back in and add things as I remember them, as there was a lot of small things I did here and…
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Nonogram Dev Log #2: end stage VFX
Now when completing a puzzle, I’ve got it drawing out the completed image and changing the palette to match what I’ve specified for the specific puzzle! this will serve to add a lil *pizzazz* like my Picross or Konami Pixel Puzzle counterparts- I’d like it to draw a little faster, but I’ve kinda harmed myself…
